AUTO CHARACTER SYSTEM 3
PRODUCT DOWNLOAD MANUAL INFO
PRODUCTDOWNLOADMANUALINFO
AUTO CHARACTER SYSTEM 3

DEVBLOG

ACS 3.0 IS OUT!
ACS 3.0 IS OUT!

The final ACS3 release is available now.

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Lukasz PazeraNovember 19, 2022
BETA PHASE BEGINS
BETA PHASE BEGINS

With rig clay interface and space switching the feature set is now complete!

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Lukasz PazeraNovember 19, 2021
EARLY ACCESS BUILD 13 IS AVAILABLE
EARLY ACCESS BUILD 13 IS AVAILABLE

Twist joints for quadruped modules and improved feature parity with ACS2.

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Lukasz PazeraJuly 26, 2021
EARLY ACCESS BUILD 12 IS AVAILABLE
EARLY ACCESS BUILD 12 IS AVAILABLE

Retargeting support, enhancements to poses and actions library.

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Lukasz PazeraApril 27, 2021
RETARGETING SUPPORT
RETARGETING SUPPORT

Retargeting support is coming to ACS3.

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Lukasz PazeraMarch 24, 2021
EARLY ACCESS BUILD 11 IS AVAILABLE
EARLY ACCESS BUILD 11 IS AVAILABLE

Configurable twist joints, game export tools and more!

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Lukasz PazeraMarch 18, 2021
EARLY ACCESS BUILD 10 IS AVAILABLE
EARLY ACCESS BUILD 10 IS AVAILABLE

First Early Access update is here! Read about what’s new in this release.

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Lukasz PazeraJanuary 18, 2021
CUSTOM MODULE TUTORIAL
CUSTOM MODULE TUTORIAL

Learn how to build custom module and assemble a rig using that module.

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Lukasz PazeraDecember 24, 2020rig, character rig, auto rigging, auto rigger, module, modular rigging
PIXEL FONDUE LAUNCH STREAM
PIXEL FONDUE LAUNCH STREAM

Detailed ACS3 overview during Pixel Fondue stream.

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Lukasz PazeraDecember 16, 2020
EARLY ACCESS IS OUT
EARLY ACCESS IS OUT

Early Access is available now! First ACS3 live demo online!

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Lukasz PazeraDecember 10, 2020modo, modular rigging, acs3, auto rigger, auto rigging, character rig, character animation
PROGRESS REPORT Q2 2020
PROGRESS REPORT Q2 2020

Early Access release postponed until Q4 2020. Quick look at the all new spine module WIP.

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Lukasz PazeraJune 30, 2020spine, torso, modular rigging, module
PROGRESS REPORT
PROGRESS REPORT

Read on how ACS3 development is doing and what stage it is in at the moment.

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Lukasz PazeraMay 8, 2020
EARLY ACCESS RELEASE, THE ROADMAP
EARLY ACCESS RELEASE, THE ROADMAP

Early Access will be released in Q2 2020, track development progress with Roadmap.

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Lukasz PazeraApril 6, 2020roadmap, early access
SEAMLESS IK/FK
SEAMLESS IK/FK

Seamless IK/FK makes it easy to pose the rig with either IK or FK, blending and matching between both methods is automatic.

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Lukasz PazeraMarch 24, 2020
PROCEDURAL MODULES
PROCEDURAL MODULES

Procedural modules can change dynamically by adjusting their custom properties.

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Lukasz PazeraDecember 19, 2019procedural, module, modular, rig, ACS3, assembly, flexible
ALPHA PHASE HAS STARTED!
ALPHA PHASE HAS STARTED!

Yep, ACS3 development has reached closed alpha phase.

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Lukasz PazeraDecember 11, 2019
Building Reusable Lighting Rig
Building Reusable Lighting Rig

Watch how to build a simple custom ACS3 rig (almost) from the ground up.

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Lukasz PazeraDecember 2, 2019rig, acs3, lights, setup, robust, flexible, custom, modo, rigging, scene
Assembling spider rig
Assembling spider rig

Quick overview of assembling spider rig and saving it out as new rig preset.

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Lukasz PazeraNovember 19, 2019spider, rig, acs3
MODO 13.2 IMPROVEMENTS
MODO 13.2 IMPROVEMENTS

New 2D IK solver, twist extractor and gradient modifiers will make ACS3 rigs simpler and faster.

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Lukasz PazeraNovember 8, 2019modo, rig, twist, extract, roll
Naming and Color Schemes
Naming and Color Schemes

ACS3 rig colour palettes and naming conventions are customisable and can be changed at any time.

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Lukasz PazeraOctober 1, 2019
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